Full VR CAVE Configuration - cropped

The Mechdyne CAVE
Engage. Collaborate. Discover

A room-scale Mechdyne CAVE (Cave Automatic Virtual Environment) provides a fully immersive extended reality experience that is more than a big, immersive desktop. A true sense of scale and depth will deliver new insights, faster, when reviewing spatially complex 3D data.

While head-mounted XR devices have a place in digital workflow, they can quickly create a sense of isolation and disorientation. CAVEs enable natural, collaborative work sessions for longer periods of time, speeding the path to insight and informed decision-making. Recognizing the value of both technologies, XR headsets can be connected to a CAVE using Mechdyne’s getReal3D for real-time collaboration sessions, whether in the same room, a different building, or a different country. 

Direct-view LED and projection options are available for any CAVE configuration. Through our almost 30 year history, we have designed and built every CAVE configuration, even developing some new ones. 

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Immersive Sense of Presence

Bench CAVE

An excellent configuration providing the benefits of 90 degree horizontal/vertical immersion with enough space for team collaboration. The floor enhances depth perception and provides another angle of insight. One or more surfaces can be added in future, making a Bench an excellent pilot system for ROI assessment.

Immersive, Variable, Expandable

Corner CAVE

A Corner CAVE is typically comprised of two screens at right angles to one another, filling horizontal field of view for an enhanced sense of immersion. Corner CAVEs are designed for full 3D/VR but can present 2D data as a large desktop. Also, one screen can be in full 3D/VR mode mode while the other is in 2D; excellent for presentations of 3D models and supporting data. A third screen can be added to create a two corner CAVE.

Two wall immersive and extended virtual reality corner CAVE

Presence, Depth, and Scale

Three Wall CAVE

The sense of immersion increases with a three wall CAVE. Two walls connected seamlessly with floor projection adds a realistic sense of presence, depth, and scale. Standing in the virtual image enhances the sense of presence because your whole body is engaged.

Full VR CAVE Configuration

Traditional 3 Walls and Floor

The CAVE

This is the design that started it all in 1992 at University of Illinois at Chicago. Mechdyne licensed the CAVE technology has been delivering these immersive environments since 1996. Three walls and a floor for surround-screen immersion and sense of presence for individuals and groups. Options for multiple, motion-tracked users are available. Extended width front and side walls are also considerations depending on your virtual data.

Double wide four sided front projection immersive virtual extended reality CAVE with four viewers

Reconfigurable Four-Sided CAVE

FLEX CAVE

If you need to accommodate multiple use cases and software applications, a FLEX CAVE may be the no compromise system you need. Choose CAVE mode for full immersion. Presenting to a group, push open the sides to an angled theater. Have long models or want three or more different datasets showing at one time, go to flat wall or L-shape modes. Mechdyne is the only provider of reconfigurable immersive environments, since 1999.

FLEX reconfigurable CAVE in flat wall display mode with geophysical landscape information for military simulation

Look Up, Down, and Around

5-Sided CAVE

When your data requires looking up, add a ceiling screen. Follow patterns from ground to sky. Fill your entire visual periphery. This configuration can be achieved with direct view LED and projection.

SIMULATEUR 3D CAVE - POSTE DE COMMANDE

Complete Immersion

6-Sided CAVE

Close the door to the real world and enter a total virtual environment. Full freedom of movement to intuitively explore entire datasets, faster. From 4 million to 100 million pixels, we’ve delivered it, globally.

Iowa State University Six Sided CAVE

Unique to Your Data and Users

Custom CAVE Design

CAVEs are typically thought of as pre-configured cubes. They can be but we also design custom configurations to enable experiences specific to unique use cases. Assessments of your workflows and applications lead to variations on typical CAVEs or entirely new designs.

  • Direct view LED is brighter, more stable, and lasts longer than projection.
  • Screen height and width can be scaled
  • Display resolution be scaled to derive insight from specific data. Mechdyne built the world’s highest-resolution CAVE, with 100 million 3D pixels in a virtually seamless, six-sided configuration – over 100 times HD for unmatched detail.
  • Moveable walls can change your CAVE from an immersive room to an angled theater to a flat wall quickly and easily. Ideal for the differing applications of multi-disciplinary environments.
  • Custom tracking and interaction tools including biometrics, haptics, scents, and more.
  • Real-time connection of multiple displays – CAVEs, video walls, HMDs – into a fully collaborative experience
FIA CAVE experience

FAQs About CAVE

What is a CAVE virtual reality system?

A CAVE (Cave Automatic Virtual Environment) is a room-sized environment that offers a full body immersive virtual reality experience through stereoscopic displays, computer graphics, and motion-tracking technology. The CAVE provides a highly collaborative environment without the disorientation that can arise from the extended use of head-mounted displays. One or more users can interact with their data or virtual models for extended amounts of time. This maximizes opportunities for information discovery, speeding the path to insight and informed decision-making.

A CAVE can be as small as a 2-sided bench-style or corner display to as large as a 6-sided, fully immersive room environment. Images on the walls can be generated by projectors or made up of direct view LED displays (DVLED) with the capability of displaying up to 8K resolution per screen. The use-cases for the CAVE are nearly endless.

How much does a VR CAVE cost?

The cost of a CAVE varies greatly. The main cost drivers are the number of screens, the type of display technology (LED or projection), the complexity of computing to generate the 3D imagery, and the necessary software if it is not already VR capable. An experienced CAVE designer can recommend the right solution for your use cases. Ongoing maintenance is another consideration. With ongoing maintenance and computing upgrades, the same CAVE can generate value for 15 years and more.

When was CAVE technology invented?

The CAVE (CAVE Automatic Virtual Environment) was developed in 1992 at the Electronic Visualization Laboratory (EVL) at the University of Illinois in Chicago. The first CAVE has three walls and a floor, using CRT (cathode ray tube) projectors that displayed images at 1280 x 1024 resolution for a total of just over 4MP of 3D/VR data. Mechdyne became a partner of EVL and licensed CAVE technology and the name shortly thereafter.

Since the initial development of the CAVE, Mechdyne went on to create the first 100 million pixel (16 times the typical CAVE system VR) six-sided CAVE system. We also created the first reconfigurable CAVE, portable CAVE, and the first Direct View LED CAVE solution.

What are the benefits of CAVE VR?

CAVE immersive environments shorten design cycles, enable discoveries, and provide insights that inform decision-making. These benefits are made possible with:

  • Fast analysis and interpretation of spatially related data via realistic depth-perception and expanded peripheral viewing, intuitive navigation/interaction and more.
  • “Whole-brain” engagement complete viewing field and full-body VR immersion, for enhanced retention.
  • Intuitive work within realistic, life-size, or scale-appropriate data for research or design. Users stand inside a molecule or collaboratively design a building, factory, product design or other data.
  • The ability to view and collaborate with colleagues directly, using expressions, gestures, and more.
What are some common applications for the CAVE?

A CAVE is an immersive virtual reality collaborative space that provides value to nearly endless use cases. From product design, spatially-oriented datapoints like molecular and LIDAR data, consumer behavior analysis, visualizing heat maps to visualize the potential spread of contagions, and hands-on virtual reality teaching and training for improved safety and knowledge retention. The applications for a CAVE and its created value are ever-expanding across varied industries globally. We are working to increase the number of applications that can be used in an immersive VR CAVE

Are CAVE Solutions Customizable?

Some CAVE systems are promoted as standardized configurations. A standard solution may not be appropriate for specific use case requirements, possibly limiting usability and return on investment. A detailed assessment of needs should be done before a recommendation of necessary components. There are multiple elements that can be customized to ensure all applications will perform as needed:

  • The number of display surfaces
  • The shape of the display surfaces – square, rectangular, extended, curved
  • The size of the virtual space
  • The ability to have movable walls – change from CAVE to angled theater to video wall
  • The type of display technology used – various types of projection or LED
  • Graphics computing power including individual workstation components and cluster configurations
  • CAVE software requirements – natively VR-capable software or VR-enabling plug-ins needed
  • Network connectivity
  • Interaction devices ranging from navigation wands to finger/hand tracking to haptics/force feedback, biometrics and more.

From walls with straight lines to curved wrap-around solutions, and everything in-between. Walls can be designed to be moveable to allow for different configurations to match varying use cases – all in a single system. The configuration options are nearly endless.

How does the CAVE work?

Stereoscopic displays, computer graphics, and motion tracking technology make the room-sized CAVE a fully immersive VR experience. Through the use of projectors or LED panels, the CAVE illuminates to display virtual images that allow users to analyze, collaborate, explore, and make decisions through a highly engaging and immersive experience.

What makes the Mechdyne CAVE different from others?

Mechdyne has been designing and building CAVE solutions for over 25 years. Our extensive knowledge and experience with virtual reality (VR) applications sets us apart within the audio visual (AV) industry. We have vast experience integrating both the hardware and software required to not only operate a CAVE, but to maximize its return on investment (ROI).

We begin each new discussion about immersive technology as a discovery call – to understand an organization’s overall goals with a CAVE solution before we ever talk about the technology. CAVE VR systems designed for specific use cases have higher utilization rates than those built for the sake of making a sale. We view our clients as partners and strive to deliver immersive solutions that can function as multi-use case environments for many years.

How do I purchase a CAVE?

We partner with organizations to design and deliver immersive CAVE solutions that align with their specific workflows and needs. When you’re ready to explore how CAVE solutions could help your organization achieve strategic goals, reach out to talk to one of our CAVE experts.

Request More Information

Please fill out the form below to request additional information on Mechdyne CAVE solutions. You can also contact Mechdyne by email (info@mechdyne.com) or by telephone (+1.641.754.4649)